Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 07, 2006, 12:25 AM // 00:25   #1
Lion's Arch Merchant
 
imaginary friend's Avatar
 
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
Advertisement

Disable Ads
Default Mgee's tanking Ritualist.

Attributes are as followed:
restoration: 12+1+3
earth magic:12


Skills are:

Vengeful was Khanhei-for 11 seconds, whenever a foe strikes you, you steal 37 health from it

Vengeful weapon-next time target ally takes damage from a foe, target ally steals 63 health from foe

Resilient weapon- for 21 seconds, you gain +6 health regen and 24 armor while suffering from a hex or condition

Weapon of warding-for 11 seconds, target ally gains +4 health regen, and has 50% chance to block incoming attacks

Soothing memories OR wielders boon-basic heal

Blind was Mingson-hold ashes for up to 63 seconds, when dropped all adjacent foes are blinded for 11 seconds

Armor of earth-defense

Flesh of my Flesh-hard rez

pretty easy build-run in, cast armor of earth before aggro, use vengeful was khanhei. While holding the ashes, spam vengeful weapon. By the time Vwk is over, cast weapon of warding or blind was mingson. This will give you an opportunity to wait for the recharge on Vwk. Rinse, repeat and gg.

any comments/advice would be helpful

Thank you
imaginary friend is offline   Reply With Quote
Old Jun 07, 2006, 12:54 AM // 00:54   #2
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

What armor are you using?

I useually play a full restoration ritualist using Mighty was Vorizun and +15 armor whil under weapon spell if the team needs me to tank a little. (draw attention from primary tank/healer). It gives me about 90AL for ver little maintenence, and it's not strippable.

I like your build, but it seems more like a solo-farm build to me. Do you normally draw enough aggro to make the life stealing worth it?
TGgold is offline   Reply With Quote
Old Jun 07, 2006, 01:47 AM // 01:47   #3
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Looks like more of a solo farm build than tank, since you don't do dmg unless you're attacked.

Depending on the mobs you're facing, I may swap out Resilient Weapon or Weapon of Warding or both for Generous Was Tsungrai and Protective Was Kaolei.

That way, you can go: VwK, (spam Vengeful weapon), Blind Was, Generous Was, Protective Was, spam Vengeful weapon until Protective Was wears off, then VwK again.

May work better against some mobs.

Nice build tho.
JoeKnowMo is offline   Reply With Quote
Old Jun 07, 2006, 01:10 PM // 13:10   #4
Frost Gate Guardian
 
Join Date: Dec 2005
Location: UK
Default

It's better to replace armor of earth with kinetic armor since you are spamming weapon spells.
Anyway it's not a tank build. You can easily make Mo/E with armor of earth and Mark of Protection or Healing Hands as elite. He won't become a tank after that.
Cold is offline   Reply With Quote
Old Jun 07, 2006, 05:45 PM // 17:45   #5
Academy Page
 
morimoto's Avatar
 
Join Date: May 2006
Location: Ft. Worth TX
Guild: House of Soot?!
Profession: Mo/W
Default

you dont take any spirits wit you?

that is the rits strong point, spirits.
morimoto is offline   Reply With Quote
Old Jun 07, 2006, 07:07 PM // 19:07   #6
Lion's Arch Merchant
 
imaginary friend's Avatar
 
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
Default

Quote:
Originally Posted by TGgold
What armor are you using?

I useually play a full restoration ritualist using Mighty was Vorizun and +15 armor whil under weapon spell if the team needs me to tank a little. (draw attention from primary tank/healer). It gives me about 90AL for ver little maintenence, and it's not strippable.

I like your build, but it seems more like a solo-farm build to me. Do you normally draw enough aggro to make the life stealing worth it?
you can aggro any amount you want, as long as armor of earth is on, they usually hit less than 37 dmg. BUT if your losing more health than your earning, cast blind was mingson, then drop it and start healing
imaginary friend is offline   Reply With Quote
Old Jun 07, 2006, 07:20 PM // 19:20   #7
Wilds Pathfinder
 
Dodo The Extinct's Avatar
 
Join Date: Dec 2005
Profession: Me/Rt
Default

Quote:
you dont take any spirits wit you?

that is the rits strong point, spirits.
omg, not u again
Dodo The Extinct is offline   Reply With Quote
Old Jun 07, 2006, 08:10 PM // 20:10   #8
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

By what I said, I mean how much can you HOLD in a group setting. If you're not attracting enough enemies to you, this build seems kinda of pointless.

PS: Isn't Weapon o fWarding a little counter-prouctive, should you want them to keep hitting you? I'm assuming you have this incase anything goes wrong, right?

I would say it looks nice overall, but maybe you could try kinetic armor if you'll be spamming vengeful weapon anyway.
TGgold is offline   Reply With Quote
Old Jun 07, 2006, 08:18 PM // 20:18   #9
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by morimoto
you dont take any spirits wit you?

that is the rits strong point, spirits.

Please stop Trolling the Ritualist Forums with false statements


Yours Sincerely

The Guild Wars Guru Public


@ Orignial Poster, the main problem would be the lack of damage, tanks are expected to throw around some damage as well (warriors being the premier damage dealers in the game)

Personally i'd drop the Ele Secondary, and go /Ranger for some defensive stances, Or possibly even SQ for the Ashes

Edit: Weapon of warding is used for the downtime of the Elite Ashes
Tainek is offline   Reply With Quote
Old Jun 07, 2006, 09:17 PM // 21:17   #10
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Quote:
Originally Posted by TGgold
By what I said, I mean how much can you HOLD in a group setting. If you're not attracting enough enemies to you, this build seems kinda of pointless.

PS: Isn't Weapon o fWarding a little counter-prouctive, should you want them to keep hitting you? I'm assuming you have this incase anything goes wrong, right?

I would say it looks nice overall, but maybe you could try kinetic armor if you'll be spamming vengeful weapon anyway.
Ok, I think we have to assume that this is a solo farm build rather than a tanking build, altough McGee will confirm that. Kinetic armor or anything that dodges will reduce the effectiveness of Vengeful Was Khankei.

Try this build on the minotaurs at the start of Elona's reach for a sample of what it can do.

Side note: We all know that spawning power is the Rit exclusive and most rit builds will have high points in spawning power. But to keep insisting on it is like telling a stance tank he doesn't have enough points in strength or a curses necro that he doesn't have enough in soul reaping or a smiting monk that he needs more points in divine favor. GW allows for alternative builds, so live with it.
JoeKnowMo is offline   Reply With Quote
Old Jun 07, 2006, 10:29 PM // 22:29   #11
Wilds Pathfinder
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

Actually,kinetic armor and damage reducers shouldn't effect Vengeful... It shoudl steal 37 every hit regardless of how much damage they do. It follows the same mechanics as Vengeful Weapon, no?
TGgold is offline   Reply With Quote
Old Jun 07, 2006, 10:46 PM // 22:46   #12
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Quote:
Originally Posted by TGgold
Actually,kinetic armor and damage reducers shouldn't effect Vengeful... It shoudl steal 37 every hit regardless of how much damage they do. It follows the same mechanics as Vengeful Weapon, no?
Yeah, you're right. Sorry, I was confusing Kinetic Armor with Magnetic Aura.

I think combining Armor of Earth and Kinetic Armor would probably work best (+ 121 armor). That way you don't have to worry as much about dodging type spells (Weapon of Warding or Blind Was Mingson).
JoeKnowMo is offline   Reply With Quote
Old Jun 08, 2006, 04:58 PM // 16:58   #13
Academy Page
 
morimoto's Avatar
 
Join Date: May 2006
Location: Ft. Worth TX
Guild: House of Soot?!
Profession: Mo/W
Default

Quote:
Originally Posted by Tainek
Please stop Trolling the Ritualist Forums with false statements


Yours Sincerely

The Guild Wars Guru Public
you can blow me.

what, like i cant give my opinion without getting flamed by you?
morimoto is offline   Reply With Quote
Old Jun 08, 2006, 07:06 PM // 19:06   #14
Lion's Arch Merchant
 
imaginary friend's Avatar
 
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
Default

Quote:
Originally Posted by morimoto
you can blow me.

what, like i cant give my opinion without getting flamed by you?
how about you spend some time to actually look at the build. This build was not made to use spirits. I see your posts in other forums... all they are about is zomg no spirits!!! your useless without spirits! If a rit doesnt have spirits, your not a rit.

Just stop creating useless posts
imaginary friend is offline   Reply With Quote
Old Jun 08, 2006, 08:12 PM // 20:12   #15
Academy Page
 
morimoto's Avatar
 
Join Date: May 2006
Location: Ft. Worth TX
Guild: House of Soot?!
Profession: Mo/W
Default

i looked at the build. i can see that it doesnt use spirits. the original poster asked for comments....i gave mine....and you attack me for it?! shame on you.

you may have looked at my other post, but you didnt read it otherwise you would have seen that i said rits should use spirits or spawning attribute

seems to me that you and Tainek "troll" the forum looking to attack ppl who dont have the same mindset as you. fkn nazi.
morimoto is offline   Reply With Quote
Old Jun 08, 2006, 09:36 PM // 21:36   #16
Lion's Arch Merchant
 
imaginary friend's Avatar
 
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
Default

Quote:
Originally Posted by morimoto
i looked at the build. i can see that it doesnt use spirits. the original poster asked for comments....i gave mine....and you attack me for it?! shame on you.

you may have looked at my other post, but you didnt read it otherwise you would have seen that i said rits should use spirits or spawning attribute

seems to me that you and Tainek "troll" the forum looking to attack ppl who dont have the same mindset as you. fkn nazi.
/giveuponyou
imaginary friend is offline   Reply With Quote
Old Jun 08, 2006, 09:45 PM // 21:45   #17
Ascalonian Squire
 
Marillion Bloodbane's Avatar
 
Join Date: Feb 2006
Guild: Torrencians (TOR)
Profession: N/Me
Default

ROFL!!!

The primary reason I love playing a Ritualist is because it can be played so many ways. Most often I don't even use spirits and I feel I am quite effective. To the original poster; very interesting build. I like it!

Last edited by Marillion Bloodbane; Jun 08, 2006 at 09:48 PM // 21:48..
Marillion Bloodbane is offline   Reply With Quote
Old Jun 09, 2006, 12:15 AM // 00:15   #18
Wilds Pathfinder
 
Tainek's Avatar
 
Join Date: Dec 2005
Guild: [Rage]
Default

Quote:
Originally Posted by morimoto
i looked at the build. i can see that it doesnt use spirits. the original poster asked for comments....i gave mine....and you attack me for it?! shame on you.

you may have looked at my other post, but you didnt read it otherwise you would have seen that i said rits should use spirits or spawning attribute

seems to me that you and Tainek "troll" the forum looking to attack ppl who dont have the same mindset as you. fkn nazi.
I Invoke Godwins Law

"that once such a comparison is made, the thread is finished and whoever mentioned the Nazis has automatically "lost" whatever debate was in progress."



Our Point is the Build Will not benifit from having spirits (but feel free to prove me wrong)

Sprits are not the strong point, they are a Strong point, to imply that spirits are the ritualists strongest card is a false statement


If you dont like being corrected, dont post on a public forum
Tainek is offline   Reply With Quote
Old Jun 09, 2006, 12:39 AM // 00:39   #19
Wilds Pathfinder
 
Bane of Worlds's Avatar
 
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
Default

Quote:
Originally Posted by morimoto
i looked at the build. i can see that it doesnt use spirits. the original poster asked for comments....i gave mine....and you attack me for it?! shame on you.

you may have looked at my other post, but you didnt read it otherwise you would have seen that i said rits should use spirits or spawning attribute

seems to me that you and Tainek "troll" the forum looking to attack ppl who dont have the same mindset as you. fkn nazi.
just because you have that attribute doesn't mean you must use it to be effective for your profession
example warriors don't need strength if they're tanking and aren't using attack skills to dish out dmg

anyway I use a build similar to this but it isn't for tanking purposes tho

it's a good build which is used to dish out some dmg while surviving enemy blows and it can still tank and do some dmg until that elite skill wears off which is why there's that warding spell
anyway you could try using "ward against melee" or something similar instead of using Blind was Mingson which only makes your foes blind for 11seconds which would suit your tanking needs instead of focusing on dmg since you might have a group or else this would be considered a solo build
my 2 cents
Bane of Worlds is offline   Reply With Quote
Old Jun 10, 2006, 07:37 AM // 07:37   #20
Jungle Guide
 
JoeKnowMo's Avatar
 
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
Default

Quote:
Originally Posted by morimoto
i looked at the build. i can see that it doesnt use spirits. the original poster asked for comments....i gave mine....and you attack me for it?! shame on you.

you may have looked at my other post, but you didnt read it otherwise you would have seen that i said rits should use spirits or spawning attribute

seems to me that you and Tainek "troll" the forum looking to attack ppl who dont have the same mindset as you. fkn nazi.
Insisting that all Rit builds need to have spirits is getting old. Enjoy the 2 or 3 builds u can create with that narrow mindset. Let the rest of us enjoy the versatility of the Rit.
JoeKnowMo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tanking: what's reasonable? Elthair The Campfire 2 May 28, 2006 05:35 PM // 17:35
Kern Wolf The Riverside Inn 25 May 05, 2006 11:44 PM // 23:44
Francis Crawford Elementalist 3 Feb 27, 2006 01:24 AM // 01:24
W/Mo Tanking Build. megaforcetkd The Campfire 2 Nov 28, 2005 12:25 AM // 00:25
tanking anything bow user thing The Campfire 1 Sep 10, 2005 04:50 AM // 04:50


All times are GMT. The time now is 05:58 PM // 17:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("